DONMO CREATIVE

Play Highlight Reel

Official Trailer Work


City Transport Simulator - Trailer & Marketing Assets

Official marketing work for ViewApp, produced at NPLAY.

City Transport Simulator Bus + Tram - Fleet Trailer

City Transport Simulator 2026 - Launch Trailer

Role: gameplay capture, shot setup, composition, trailer editing, pacing and sound design.
Additional work: screenshot capture, image editing, motion graphics adaptation and final delivery.

[Edited & Captured]

Selected Marketing Screenshots

Shot setup, composition, capture and final image editing by me.


Freelance trailer work

Remnant Protocol - Official Release Date Trailer

Freelance trailer production for Progenitor Game Studios. I handled the full edit, shot selection, pacing, color grading, audio sync, screen compositing and branded outro motion graphics.

[Edited, Composited & Motion Graphics]

Malevilent - Cinematic Announcement Trailer

Freelance trailer project for Gadget Games. I handled a part of gameplay capture and the full edit for this cinematic announcement trailer, with a focus on pacing, atmosphere and visual storytelling.

[Edited & partly Captured]





Action & Stylized Editing

Rainbow Six Siege - Cinematic Music Edit

A stylized action edit built from Rainbow Six cinematics, focused on sharp cuts, rhythm, visual intensity and music-driven pacing.

[Edited]





CINEMATIC & EMOTIONAL EDITING

Ghost of Tsushima – Stylized Tribute Trailer

An emotional retelling of Jin Sakai’s story through curated gameplay, voiceover, and debug camera footage. Focused on pacing, tone, and cinematic visuals to reflect the game’s atmosphere and narrative arc.

[Edited & Primarily Self-Captured β€” includes select CGI trailer footage]

Elden Ring – A Cinematic Journey

A HUD-less gameplay journey through Shadow of the Erdtree, featuring cinematic boss encounters, ambient storytelling, and carefully synced voiceover and music. Edited and captured to highlight the emotional scale, rhythm, and mythology of the DLC.

[Edited & Captured]


Assassin’s Creed Black Flag – Stylized Tribute Trailer

A cinematic retelling of Edward Kenway’s journey, combining in-game cinematics, voiceover, debug camera shots, and gameplay β€” all edited to music for emotional pacing and narrative flow.

[Edited & Captured]


Experience – A Tribute to Gaming’s Most Powerful Journeys

An emotional tapestry of the greatest games ever made β€” blending powerful in-game cinematics, iconic voiceovers, and music that echoes with memory. This tribute honors the stories that stayed with us, long after the credits rolled.

[Edited]

In The End – A Tribute to Gaming Legends

A cinematic tribute combining in-game cutscenes, voiceovers, and music-driven editing β€” celebrating the emotional high points of iconic titles like The Witcher 3 and Red Dead 2. Carefully timed transitions and VO lines bring out the soul of each story.

[Edited]





SELECTED GAMEPLAY & CAPTURE WORK

Assassin’s Creed Shadows – Blades, Shadows, and Silence

Edited capture showcase focused on cinematic camera work, atmosphere, character moments and dynamic fight choreography.

[Edited & Captured]

Monster Hunter Wilds – Capture Showcase

Edited capture showcase focused on sweeping debug-camera shots, creature scale, atmosphere and cinematic presentation.

[Edited & Captured]


Assassin’s Creed Mirage – Flawless Stealth Cleanout (One Take)

A one-take gameplay capture focused on clean stealth execution, routing, timing and readable action flow.

[Captured]

Spider-Man 2 – Symbiote Combat Showcase

A gameplay showcase focused on fast-paced combat flow, timing, readability and strong moment-to-moment action.

[Captured & lightly Edited]





AUDIENCE FEEDBACK

"Should I like this for the transitions or the gameplay!"

β€” YouTube comment


"I have come back to this video atleast 10 times for how beautifuly cinemetographic it is"

β€” YouTube comment

"What you are doing here is amazing!"

β€” YouTube comment


"Great Editing β€” brought out my passion for the game I never knew I had"

β€” YouTube comment

See more reactions on my YouTube Channel

Moritz Klatt

Trailer Editor / Cinematic Artist

I’m a Trailer Editor and Cinematic Artist drawn to the emotional power of visual storytelling in games.I specialize in crafting cinematic trailers and in-engine sequences that build atmosphere, tension, and narrative impact through pacing, music, and composition.Over the past years, I’ve created game-focused cinematic work reaching over 4 million views, including fully self-produced, officially published trailers with full end-to-end ownership.I enjoy owning the full creative process from shot planning and capture to final edit and collaborating with teams that value emotional storytelling and craft.


Cinematic Trailer Production

Trailer Editing

- Cinematic Trailers: Story-driven edits with music and VO.- Gameplay Montages: Action-focused highlight reels.- Tribute/Promo Edits: Emotional and thematic community videos.

Gameplay Capture

- Cinematic Debug Shots: Stylized, in-engine camera work.- Clean Gameplay Recording: HUD-free or player view captures.- In-Game Scene Staging: Choreographed and scripted shots.

Production & Post

- Shot Planning: Beat-by-beat trailer scripting.- VO/Dialogue Sync: Cuts that enhance narrative voice lines.- Music Sync: Rhythm-based editing to intensify impact.

Technical & Workflow

- Organized Asset Management.- Experience across multiple AAA titles.

πŸ“¬ Let’s Work Together

[email protected]

Available for freelance, indie collaboration, or full-time roles.

City Transport Simulator - Trailer & Marketing Assets