City Transport Simulator - Trailer & Marketing Assets
Official marketing work for ViewApp, produced at NPLAY.
Role: gameplay capture, shot setup, composition, trailer editing, pacing and sound design.
Additional work: screenshot capture, image editing, motion graphics adaptation and final delivery.
[Trailer Editing & Gameplay Capture]
Freelance trailer work
Remnant Protocol - Official Release Date Trailer
Freelance trailer production for Progenitor Game Studios. I handled the full edit, shot selection, pacing, color grading, audio sync, screen compositing and branded outro motion graphics.
[Full Trailer Edit, Compositing & Motion Graphics]
Selected Marketing Screenshots
Shot setup, composition, capture and final image editing by me.
Action & Stylized Editing
CINEMATIC & EMOTIONAL EDITING
Ghost of Tsushima β Stylized Tribute Trailer
An emotional retelling of Jin Sakaiβs story through curated gameplay, voiceover, and debug camera footage. Focused on pacing, tone, and cinematic visuals to reflect the gameβs atmosphere and narrative arc.
[Edited & Primarily Self-Captured β includes select CGI trailer footage]
Elden Ring β A Cinematic Journey
A HUD-less gameplay journey through Shadow of the Erdtree, featuring cinematic boss encounters, ambient storytelling, and carefully synced voiceover and music. Edited and captured to highlight the emotional scale, rhythm, and mythology of the DLC.
[Edited & Captured]
Experience β A Tribute to Gamingβs Most Powerful Journeys
An emotional tapestry of the greatest games ever made β blending powerful in-game cinematics, iconic voiceovers, and music that echoes with memory. This tribute honors the stories that stayed with us, long after the credits rolled.
[Edited]
In The End β A Tribute to Gaming Legends
A cinematic tribute combining in-game cutscenes, voiceovers, and music-driven editing β celebrating the emotional high points of iconic titles like The Witcher 3 and Red Dead 2. Carefully timed transitions and VO lines bring out the soul of each story.
[Edited]
SELECTED GAMEPLAY & CAPTURE WORK
Assassinβs Creed Shadows β Blades, Shadows, and Silence
Edited capture showcase focused on cinematic camera work, atmosphere, character moments and dynamic fight choreography.
[Edited & Captured]
Assassinβs Creed Mirage β Flawless Stealth Cleanout (One Take)
A one-take gameplay capture focused on clean stealth execution, routing, timing and readable action flow.
[Captured]
2025 SHOWREEL
AUDIENCE FEEDBACK

"Should I like this for the transitions or the gameplay!"
β YouTube comment
"I have come back to this video atleast 10 times for how beautifuly cinemetographic it is"
β YouTube comment
"What you are doing here is amazing!"
β YouTube comment
"Great Editing β brought out my passion for the game I never knew I had"
β YouTube comment
See more reactions on my YouTube Channel
Moritz Klatt
Video Artist / Trailer Editor
Iβm a Video Artist at NPLAY, specializing in gameplay capture, trailer editing, and game marketing content.For NPLAYβs YouTube channel, I edit gameplay, news, and entertainment videos, create intros, thumbnails, and titles, and help develop ongoing series through episode planning, in-game staging, and narrative elements. Individual videos have reached several hundred thousand views.Alongside my in-house work, I have delivered freelance trailers for independent game studios, contributing editing, gameplay capture, and post-production based on each projectβs needs.My creative focus is cinematic, story-driven game trailers that build atmosphere, tension, and narrative impact through pacing, music, and composition. My independently produced gaming videos have reached more than 4 million views.Based in Germany, I focus on trailer editing, gameplay capture, and cinematic game marketing for studios and agencies.
Cinematic Trailer Production
Trailer Editing
- Cinematic Trailers: Story-driven editing built around pacing, music, dialogue, and atmosphere.- Gameplay Trailers: Clear, engaging edits that communicate features while maintaining cinematic impact.- Sound & Music: Music synchronization, dialogue shaping, and in-edit sound design.
Gameplay Capture
- Cinematic Capture: In-engine camera work, shot composition, and atmospheric visual storytelling.- Gameplay Recording: Clean HUD-free and player-view capture across PC and console builds.- Shot Planning: Beat-by-beat planning, shot selection, and capture lists based on the creative brief.
Game Marketing Content
- YouTube Content: Long-form features and promotional videos created for clarity, engagement, and audience retention.- Short-form Social Content: Platform-specific reels, cutdowns, and promotional assets.- Versioning & Delivery: Adaptation and optimization for YouTube, social platforms, events, and campaign requirements.
Tools & Workflow
- Adobe Premiere Pro, After Effects, Photoshop, and DaVinci Resolve.- Unreal-based game builds, debug and in-game camera tools, OBS, ReShade, ShadowPlay, and Elgato.- Organized asset management and capture workflows across PC, PlayStation, and Xbox builds.

π¬ Letβs Work Together
Get in touch about trailer editing, gameplay capture, and cinematic game marketing.






































